SFIII still excels at the simple (but not simplistic) brand of strategic gaming that made the series famous and introduced so many gamers to the genre years ago. (Sega was kind enough to make the save dataīut, despite being only part of a larger whole, SFIII is a surprisingly strong game, which can stand on its own and stand up next to its predecessors. As it stands,Īnyone interested in following the game through to the end will have to resort to finding imports of Scenarios II and III. Of a multiple-story, overlapping RPG epic probably would have seen more than a few US gamers plunking down $150 for what, essentially, is one very long game. Although the first scenario's story certainly isn't bad, the thought Each is played from a different side of the struggle and numerous actions in one scenario can affect your possibilities in the next.Īt the end of Scenario Three, all three heroes meet up for one grand battle against the real enemy. But, unlike that sequel, all three SFIII scenarios take place nearly simultaneously, with overlappingĮvents and characters carried over. Saved data from the previous scenario could be used with the next. SFIII, as it appeared in the US, is only the first scenario of a three game epic. SF's traditionally goofy hidden characters return. Midst of an escalating war, and pursued by the evil priests of Bulzome, Synbios must gather his own "Shining Force" to bring peace to the land and foil the Bulzome's plan. Sent to the floating city of Sarabrand toĪttend the King during peace talks with the rival Destonia Empire, Synbios must flee after the Bulzome cult kidnaps the Destonian Emperor and frames the Aspinians. Players take on the role of Synbios, a young noble of the Aspinian Republic. Interested and the translation is well above average. SFIII's story eschews the standard RPG cliché of "group of youths try to stop ancient evil" for the somewhat fresher strategy RPG cliché of "group of youths,Įmbroiled in a morally ambiguous political struggle, try to stop ancient evil." The story itself is fairly straightforward, but there are enough plot twists to keep you Saturn market, it even made the over to the U.S. And, despite the almost suicidally depressed But, the 32-bit sequel to Sega's seminal strategy RPG was the one fans were waiting for. The "Shining" series itself actually had two other incarnations on the Saturn: the action-RPG Shining Wisdom and the first-personĭungeon romp Shining the Holy Ark. Of the 32X) since its birth on the Genesis. The arrival of a Shining Force game on the Saturn shouldn't have been too much of a shock - the series has graced every Sega platform (with the exception But,Īfter the system was already declared dead and gone by most, there was at least one bright spot for those who were still paying some attention: Shining Force III. Original titles from Sega, loyal Saturn owners never saw a "proper" Sonic sequel, never got a new Phantasy Star, heck, they never even got a Streets of Rage sequel. While the Saturn saw more than a few top-notch The cause that probably hurt gamers the most was Sega's seeming unwillingness to update its most popular 16-bit franchises. You can blame the untimely death of the Saturn on many things: poor third-party support, underpowered hardware, or Sega's infamous "surprise" launch, but Gaming Intelligence Agency - Sega Saturn - Shining Force III
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